Vendor_18d1_Product_2c40.kl 1. key BUTTON_A 304 [0x0130] 2. key HOME 172 [0x00ac] 3. key BACK 158 [0x009e] 4. key BUTTON_MODE 316 [0x013c] 5. key BUTTON_THUMBR 318 [0x013e] 6. key BUTTON_THUMBL 317 [0x013d] 7. key BUTTON_R1 311 [0x0137] 8. key BUTTON_L1 310 [0x0136] 9. key BUTTON_B 305 [0x0131] 10. key BUTTON_X 307 [0x0133] 11. key BUTTON_Y 308 [0x0134] 12. axis HAT_Y 0x11 [17] 13. axis HAT_X 0x10 [16] 14. axis LTRIGGER 0x0a [10] 15. axis RTRIGGER 0x09 [9] 16. axis Z 0x02 [2] 17. axis Y 0x01 [1] 18. axis X 0x00 [0] 19. axis RZ 0x05 [5] 20. other CONTROLLER_1 0x00 [0] 21. other CONTROLLER_2 0x01 [1] 22. other CONTROLLER_3 0x02 [2] 23. other CONTROLLER_4 0x03 [3] Содержимое файла Vendor_18d1_Product_2c40.kl # Copyright (C) 2013 The Android Open Source Project
# Odie
key 304 BUTTON_A
axis 0x00 X
led 0x00 CONTROLLER_1
# The next 2 buttons do not follow Linux standard because this behaviour was specified by the UX
# Mapping according to https://www.kernel.org/doc/Documentation/input/gamepad.txt |