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   valgrind    ( 1 )

набор инструментов для отладки и профилирования программ (a suite of tools for debugging and profiling programs)

ERROR-RELATED OPTIONS

These options are used by all tools that can report errors, e.g.
       Memcheck, but not Cachegrind.

--xml=<yes|no> [default: no] When enabled, the important parts of the output (e.g. tool error messages) will be in XML format rather than plain text. Furthermore, the XML output will be sent to a different output channel than the plain text output. Therefore, you also must use one of --xml-fd, --xml-file or --xml-socket to specify where the XML is to be sent.

Less important messages will still be printed in plain text, but because the XML output and plain text output are sent to different output channels (the destination of the plain text output is still controlled by --log-fd, --log-file and --log-socket) this should not cause problems.

This option is aimed at making life easier for tools that consume Valgrind's output as input, such as GUI front ends. Currently this option works with Memcheck, Helgrind and DRD. The output format is specified in the file docs/internals/xml-output-protocol4.txt in the source tree for Valgrind 3.5.0 or later.

The recommended options for a GUI to pass, when requesting XML output, are: --xml=yes to enable XML output, --xml-file to send the XML output to a (presumably GUI-selected) file, --log-file to send the plain text output to a second GUI-selected file, --child-silent-after-fork=yes, and -q to restrict the plain text output to critical error messages created by Valgrind itself. For example, failure to read a specified suppressions file counts as a critical error message. In this way, for a successful run the text output file will be empty. But if it isn't empty, then it will contain important information which the GUI user should be made aware of.

--xml-fd=<number> [default: -1, disabled] Specifies that Valgrind should send its XML output to the specified file descriptor. It must be used in conjunction with --xml=yes.

--xml-file=<filename> Specifies that Valgrind should send its XML output to the specified file. It must be used in conjunction with --xml=yes. Any %p or %q sequences appearing in the filename are expanded in exactly the same way as they are for --log-file. See the description of --log-file for details.

--xml-socket=<ip-address:port-number> Specifies that Valgrind should send its XML output the specified port at the specified IP address. It must be used in conjunction with --xml=yes. The form of the argument is the same as that used by --log-socket. See the description of --log-socket for further details.

--xml-user-comment=<string> Embeds an extra user comment string at the start of the XML output. Only works when --xml=yes is specified; ignored otherwise.

--demangle=<yes|no> [default: yes] Enable/disable automatic demangling (decoding) of C++ names. Enabled by default. When enabled, Valgrind will attempt to translate encoded C++ names back to something approaching the original. The demangler handles symbols mangled by g++ versions 2.X, 3.X and 4.X.

An important fact about demangling is that function names mentioned in suppressions files should be in their mangled form. Valgrind does not demangle function names when searching for applicable suppressions, because to do otherwise would make suppression file contents dependent on the state of Valgrind's demangling machinery, and also slow down suppression matching.

--num-callers=<number> [default: 12] Specifies the maximum number of entries shown in stack traces that identify program locations. Note that errors are commoned up using only the top four function locations (the place in the current function, and that of its three immediate callers). So this doesn't affect the total number of errors reported.

The maximum value for this is 500. Note that higher settings will make Valgrind run a bit more slowly and take a bit more memory, but can be useful when working with programs with deeply-nested call chains.

--unw-stack-scan-thresh=<number> [default: 0] , --unw-stack-scan-frames=<number> [default: 5] Stack-scanning support is available only on ARM targets.

These flags enable and control stack unwinding by stack scanning. When the normal stack unwinding mechanisms -- usage of Dwarf CFI records, and frame-pointer following -- fail, stack scanning may be able to recover a stack trace.

Note that stack scanning is an imprecise, heuristic mechanism that may give very misleading results, or none at all. It should be used only in emergencies, when normal unwinding fails, and it is important to nevertheless have stack traces.

Stack scanning is a simple technique: the unwinder reads words from the stack, and tries to guess which of them might be return addresses, by checking to see if they point just after ARM or Thumb call instructions. If so, the word is added to the backtrace.

The main danger occurs when a function call returns, leaving its return address exposed, and a new function is called, but the new function does not overwrite the old address. The result of this is that the backtrace may contain entries for functions which have already returned, and so be very confusing.

A second limitation of this implementation is that it will scan only the page (4KB, normally) containing the starting stack pointer. If the stack frames are large, this may result in only a few (or not even any) being present in the trace. Also, if you are unlucky and have an initial stack pointer near the end of its containing page, the scan may miss all interesting frames.

By default stack scanning is disabled. The normal use case is to ask for it when a stack trace would otherwise be very short. So, to enable it, use --unw-stack-scan-thresh=number. This requests Valgrind to try using stack scanning to "extend" stack traces which contain fewer than number frames.

If stack scanning does take place, it will only generate at most the number of frames specified by --unw-stack-scan-frames. Typically, stack scanning generates so many garbage entries that this value is set to a low value (5) by default. In no case will a stack trace larger than the value specified by --num-callers be created.

--error-limit=<yes|no> [default: yes] When enabled, Valgrind stops reporting errors after 10,000,000 in total, or 1,000 different ones, have been seen. This is to stop the error tracking machinery from becoming a huge performance overhead in programs with many errors.

--error-exitcode=<number> [default: 0] Specifies an alternative exit code to return if Valgrind reported any errors in the run. When set to the default value (zero), the return value from Valgrind will always be the return value of the process being simulated. When set to a nonzero value, that value is returned instead, if Valgrind detects any errors. This is useful for using Valgrind as part of an automated test suite, since it makes it easy to detect test cases for which Valgrind has reported errors, just by inspecting return codes.

--exit-on-first-error=<yes|no> [default: no] If this option is enabled, Valgrind exits on the first error. A nonzero exit value must be defined using --error-exitcode option. Useful if you are running regression tests or have some other automated test machinery.

--error-markers=<begin>,<end> [default: none] When errors are output as plain text (i.e. XML not used), --error-markers instructs to output a line containing the begin (end) string before (after) each error.

Such marker lines facilitate searching for errors and/or extracting errors in an output file that contain valgrind errors mixed with the program output.

Note that empty markers are accepted. So, only using a begin (or an end) marker is possible.

--show-error-list=no|yes [default: no] If this option is enabled, for tools that report errors, valgrind will show the list of detected errors and the list of used suppressions at exit.

Note that at verbosity 2 and above, valgrind automatically shows the list of detected errors and the list of used suppressions at exit, unless --show-error-list=no is selected.

-s Specifying -s is equivalent to --show-error-list=yes.

--sigill-diagnostics=<yes|no> [default: yes] Enable/disable printing of illegal instruction diagnostics. Enabled by default, but defaults to disabled when --quiet is given. The default can always be explicitly overridden by giving this option.

When enabled, a warning message will be printed, along with some diagnostics, whenever an instruction is encountered that Valgrind cannot decode or translate, before the program is given a SIGILL signal. Often an illegal instruction indicates a bug in the program or missing support for the particular instruction in Valgrind. But some programs do deliberately try to execute an instruction that might be missing and trap the SIGILL signal to detect processor features. Using this flag makes it possible to avoid the diagnostic output that you would otherwise get in such cases.

--keep-debuginfo=<yes|no> [default: no] When enabled, keep ("archive") symbols and all other debuginfo for unloaded code. This allows saved stack traces to include file/line info for code that has been dlclose'd (or similar). Be careful with this, since it can lead to unbounded memory use for programs which repeatedly load and unload shared objects.

Some tools and some functionalities have only limited support for archived debug info. Memcheck fully supports it. Generally, tools that report errors can use archived debug info to show the error stack traces. The known limitations are: Helgrind's past access stack trace of a race condition is does not use archived debug info. Massif (and more generally the xtree Massif output format) does not make use of archived debug info. Only Memcheck has been (somewhat) tested with --keep-debuginfo=yes, so other tools may have unknown limitations.

--show-below-main=<yes|no> [default: no] By default, stack traces for errors do not show any functions that appear beneath main because most of the time it's uninteresting C library stuff and/or gobbledygook. Alternatively, if main is not present in the stack trace, stack traces will not show any functions below main-like functions such as glibc's __libc_start_main. Furthermore, if main-like functions are present in the trace, they are normalised as (below main), in order to make the output more deterministic.

If this option is enabled, all stack trace entries will be shown and main-like functions will not be normalised.

--fullpath-after=<string> [default: don't show source paths] By default Valgrind only shows the filenames in stack traces, but not full paths to source files. When using Valgrind in large projects where the sources reside in multiple different directories, this can be inconvenient. --fullpath-after provides a flexible solution to this problem. When this option is present, the path to each source file is shown, with the following all-important caveat: if string is found in the path, then the path up to and including string is omitted, else the path is shown unmodified. Note that string is not required to be a prefix of the path.

For example, consider a file named /home/janedoe/blah/src/foo/bar/xyzzy.c. Specifying --fullpath-after=/home/janedoe/blah/src/ will cause Valgrind to show the name as foo/bar/xyzzy.c.

Because the string is not required to be a prefix, --fullpath-after=src/ will produce the same output. This is useful when the path contains arbitrary machine-generated characters. For example, the path /my/build/dir/C32A1B47/blah/src/foo/xyzzy can be pruned to foo/xyzzy using --fullpath-after=/blah/src/.

If you simply want to see the full path, just specify an empty string: --fullpath-after=. This isn't a special case, merely a logical consequence of the above rules.

Finally, you can use --fullpath-after multiple times. Any appearance of it causes Valgrind to switch to producing full paths and applying the above filtering rule. Each produced path is compared against all the --fullpath-after-specified strings, in the order specified. The first string to match causes the path to be truncated as described above. If none match, the full path is shown. This facilitates chopping off prefixes when the sources are drawn from a number of unrelated directories.

--extra-debuginfo-path=<path> [default: undefined and unused] By default Valgrind searches in several well-known paths for debug objects, such as /usr/lib/debug/.

However, there may be scenarios where you may wish to put debug objects at an arbitrary location, such as external storage when running Valgrind on a mobile device with limited local storage. Another example might be a situation where you do not have permission to install debug object packages on the system where you are running Valgrind.

In these scenarios, you may provide an absolute path as an extra, final place for Valgrind to search for debug objects by specifying --extra-debuginfo-path=/path/to/debug/objects. The given path will be prepended to the absolute path name of the searched-for object. For example, if Valgrind is looking for the debuginfo for /w/x/y/zz.so and --extra-debuginfo-path=/a/b/c is specified, it will look for a debug object at /a/b/c/w/x/y/zz.so.

This flag should only be specified once. If it is specified multiple times, only the last instance is honoured.

--debuginfo-server=ipaddr:port [default: undefined and unused] This is a new, experimental, feature introduced in version 3.9.0.

In some scenarios it may be convenient to read debuginfo from objects stored on a different machine. With this flag, Valgrind will query a debuginfo server running on ipaddr and listening on port port, if it cannot find the debuginfo object in the local filesystem.

The debuginfo server must accept TCP connections on port port. The debuginfo server is contained in the source file auxprogs/valgrind-di-server.c. It will only serve from the directory it is started in. port defaults to 1500 in both client and server if not specified.

If Valgrind looks for the debuginfo for /w/x/y/zz.so by using the debuginfo server, it will strip the pathname components and merely request zz.so on the server. That in turn will look only in its current working directory for a matching debuginfo object.

The debuginfo data is transmitted in small fragments (8 KB) as requested by Valgrind. Each block is compressed using LZO to reduce transmission time. The implementation has been tuned for best performance over a single-stage 802.11g (WiFi) network link.

Note that checks for matching primary vs debug objects, using GNU debuglink CRC scheme, are performed even when using the debuginfo server. To disable such checking, you need to also specify --allow-mismatched-debuginfo=yes.

By default the Valgrind build system will build valgrind-di-server for the target platform, which is almost certainly not what you want. So far we have been unable to find out how to get automake/autoconf to build it for the build platform. If you want to use it, you will have to recompile it by hand using the command shown at the top of auxprogs/valgrind-di-server.c.

Valgrind can also download debuginfo via debuginfod. See the DEBUGINFOD section for more information.

--allow-mismatched-debuginfo=no|yes [no] When reading debuginfo from separate debuginfo objects, Valgrind will by default check that the main and debuginfo objects match, using the GNU debuglink mechanism. This guarantees that it does not read debuginfo from out of date debuginfo objects, and also ensures that Valgrind can't crash as a result of mismatches.

This check can be overridden using --allow-mismatched-debuginfo=yes. This may be useful when the debuginfo and main objects have not been split in the proper way. Be careful when using this, though: it disables all consistency checking, and Valgrind has been observed to crash when the main and debuginfo objects don't match.

--suppressions=<filename> [default: $PREFIX/lib/valgrind/default.supp] Specifies an extra file from which to read descriptions of errors to suppress. You may use up to 100 extra suppression files.

--gen-suppressions=<yes|no|all> [default: no] When set to yes, Valgrind will pause after every error shown and print the line:

---- Print suppression ? --- [Return/N/n/Y/y/C/c] ----

Pressing Ret, or N Ret or n Ret, causes Valgrind continue execution without printing a suppression for this error.

Pressing Y Ret or y Ret causes Valgrind to write a suppression for this error. You can then cut and paste it into a suppression file if you don't want to hear about the error in the future.

When set to all, Valgrind will print a suppression for every reported error, without querying the user.

This option is particularly useful with C++ programs, as it prints out the suppressions with mangled names, as required.

Note that the suppressions printed are as specific as possible. You may want to common up similar ones, by adding wildcards to function names, and by using frame-level wildcards. The wildcarding facilities are powerful yet flexible, and with a bit of careful editing, you may be able to suppress a whole family of related errors with only a few suppressions.

Sometimes two different errors are suppressed by the same suppression, in which case Valgrind will output the suppression more than once, but you only need to have one copy in your suppression file (but having more than one won't cause problems). Also, the suppression name is given as <insert a suppression name here>; the name doesn't really matter, it's only used with the -v option which prints out all used suppression records.

--input-fd=<number> [default: 0, stdin] When using --gen-suppressions=yes, Valgrind will stop so as to read keyboard input from you when each error occurs. By default it reads from the standard input (stdin), which is problematic for programs which close stdin. This option allows you to specify an alternative file descriptor from which to read input.

--dsymutil=no|yes [yes] This option is only relevant when running Valgrind on Mac OS X.

Mac OS X uses a deferred debug information (debuginfo) linking scheme. When object files containing debuginfo are linked into a .dylib or an executable, the debuginfo is not copied into the final file. Instead, the debuginfo must be linked manually by running dsymutil, a system-provided utility, on the executable or .dylib. The resulting combined debuginfo is placed in a directory alongside the executable or .dylib, but with the extension .dSYM.

With --dsymutil=no, Valgrind will detect cases where the .dSYM directory is either missing, or is present but does not appear to match the associated executable or .dylib, most likely because it is out of date. In these cases, Valgrind will print a warning message but take no further action.

With --dsymutil=yes, Valgrind will, in such cases, automatically run dsymutil as necessary to bring the debuginfo up to date. For all practical purposes, if you always use --dsymutil=yes, then there is never any need to run dsymutil manually or as part of your applications's build system, since Valgrind will run it as necessary.

Valgrind will not attempt to run dsymutil on any executable or library in /usr/, /bin/, /sbin/, /opt/, /sw/, /System/, /Library/ or /Applications/ since dsymutil will always fail in such situations. It fails both because the debuginfo for such pre-installed system components is not available anywhere, and also because it would require write privileges in those directories.

Be careful when using --dsymutil=yes, since it will cause pre-existing .dSYM directories to be silently deleted and re-created. Also note that dsymutil is quite slow, sometimes excessively so.

--max-stackframe=<number> [default: 2000000] The maximum size of a stack frame. If the stack pointer moves by more than this amount then Valgrind will assume that the program is switching to a different stack.

You may need to use this option if your program has large stack-allocated arrays. Valgrind keeps track of your program's stack pointer. If it changes by more than the threshold amount, Valgrind assumes your program is switching to a different stack, and Memcheck behaves differently than it would for a stack pointer change smaller than the threshold. Usually this heuristic works well. However, if your program allocates large structures on the stack, this heuristic will be fooled, and Memcheck will subsequently report large numbers of invalid stack accesses. This option allows you to change the threshold to a different value.

You should only consider use of this option if Valgrind's debug output directs you to do so. In that case it will tell you the new threshold you should specify.

In general, allocating large structures on the stack is a bad idea, because you can easily run out of stack space, especially on systems with limited memory or which expect to support large numbers of threads each with a small stack, and also because the error checking performed by Memcheck is more effective for heap-allocated data than for stack-allocated data. If you have to use this option, you may wish to consider rewriting your code to allocate on the heap rather than on the stack.

--main-stacksize=<number> [default: use current 'ulimit' value] Specifies the size of the main thread's stack.

To simplify its memory management, Valgrind reserves all required space for the main thread's stack at startup. That means it needs to know the required stack size at startup.

By default, Valgrind uses the current "ulimit" value for the stack size, or 16 MB, whichever is lower. In many cases this gives a stack size in the range 8 to 16 MB, which almost never overflows for most applications.

If you need a larger total stack size, use --main-stacksize to specify it. Only set it as high as you need, since reserving far more space than you need (that is, hundreds of megabytes more than you need) constrains Valgrind's memory allocators and may reduce the total amount of memory that Valgrind can use. This is only really of significance on 32-bit machines.

On Linux, you may request a stack of size up to 2GB. Valgrind will stop with a diagnostic message if the stack cannot be allocated.

--main-stacksize only affects the stack size for the program's initial thread. It has no bearing on the size of thread stacks, as Valgrind does not allocate those.

You may need to use both --main-stacksize and --max-stackframe together. It is important to understand that --main-stacksize sets the maximum total stack size, whilst --max-stackframe specifies the largest size of any one stack frame. You will have to work out the --main-stacksize value for yourself (usually, if your applications segfaults). But Valgrind will tell you the needed --max-stackframe size, if necessary.

As discussed further in the description of --max-stackframe, a requirement for a large stack is a sign of potential portability problems. You are best advised to place all large data in heap-allocated memory.

--max-threads=<number> [default: 500] By default, Valgrind can handle to up to 500 threads. Occasionally, that number is too small. Use this option to provide a different limit. E.g. --max-threads=3000.