Путеводитель по Руководству Linux

  User  |  Syst  |  Libr  |  Device  |  Files  |  Other  |  Admin  |  Head  |



   pmview    ( 1 )

метрики производительности серверная часть 3D-визуализации (performance metrics 3D visualization back-end)

EXAMINER VIEWER

The left, right and bottom edges of the examiner viewer contain a variety of thumb wheels and buttons that can be used to adjust the visualization of the 3D scene. The Rotx and Roty thumb wheels allow the user to rotate the scene about the x and y axes, respectively. The dolly thumb wheel moves the virtual camera closer and further from the scene allowing the user to examine specific parts in detail or view the entire scene. On the right edge of the viewer are eight buttons which affect the way the user can interact with the scene.

Pointer Changes the cursor to a pointer which allows blocks to be selected in the scene. See the Metric Selection section below.

Hand Changes the cursor to a hand which allows the scene to be rotated, translated and dollied using a combination of mouse buttons. The left mouse button can be used to rotate the scene in the direction of the mouse. Releasing the left mouse button before the mouse has stopped moving will cause the scene to continue to rotate, which can be stopped by pressing the left mouse button again. The middle mouse button will ``pan'' the scene, and both mouse buttons act as a dolly for the virtual camera.

Question Mark Displays the SGI Help information for the examiner viewer.

Home Changes the scene back to its original position, unless the home position has been changed by the home pointer button.

Home Pointer Changes the home position of the scene to be the scene currently in view.

Eye Resizes the scene so that it completely fits into the 3D viewing area.

Cross-hairs Moves the object under the cursor to the center of the viewing area, if the hand cursor has been selected. Pressing the ``s'' key while the cursor is over an object has the same effect.

Perspective Box Switches the display between perspective and orthogonal projections.

Pressing the right mouse button within the scene window will bring up a menu of options which affect how the 3D scene is drawn. The options include drawing the blocks as wire frames, and turning on stereo viewing.