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IIHF OFFICIAL RULE BOOK 2018–2022

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Contents

ÂÍÈÌÀÍÈÅ ! Åñòü íîâûå ïðàâèëà: Õîêêåé. Êíèãà ïðàâèë IIHF (ÈÈÕÔ) 2022–2023

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Section 6. PLAYING RULES / STOPPAGES OF PLAY
Ðàçäåë 6

Overview
Game action begins once the puck is faced off by an on-ice official. It is stopped by a whistle from an on-ice official because of a violation of one of the rules set out below or by an event which prevents play from continuing (puck out of play, puck frozen, etc.)




Rule 64.    Interference by spectators

1. Any occurrence of spectator interference must be reported by the on-ice officials to the proper authorities.

2. In the event that objects are thrown onto the ice by spectators and game action is compromised, on-ice officials will stop play and the ensuing faceoff will take place at the nearest faceoff spot to where play was stopped.

3. In the event of a skater being held or interfered with by a spectator, play will be stopped.

4. If the team of the skater interfered with is in possession of the puck, game action will continue until a change of possession occurs.






Rule 65.    Icing the puck / hybrid icing

1. Should a player of a team equal or superior in numerical strength propel the puck in any manner (stick, glove, skate, body) from his half of the ice to beyond the goal line of the opposing team (but not between the goal posts) – including off the boards or the protective glass – without the puck being touched by any player from either team in the offensive half of the ice before the puck crosses the goal line (not between the goal posts), an icing will be in effect.

2. There are two decisions a linesman must make under hybrid icing rules. First, he must determine that the shot from a player’s own side of centre ice will cross the goal line in the attacking zone (not between the goal posts). Second, he must determine whether a defending skater or attacking skater would be first to touch the puck.

3. This second decision must be made no later than the instant the first of the skaters reaches the end zone faceoff spots, although the decision can be made earlier. The skates of the skaters are the determining factor.

4. Should the puck be shot or propelled in such a way that it travels around the boards and slides back towards centre ice, the linesman will determine which skater would be first to touch the puck. In this instance, the determining factor is not the end zone faceoff spots but the puck itself.

5. If there is no "race" for the puck, icing will be not called until a defending skater crosses his defending blue line and the puck crosses the goal line (not between the goal posts).

6. If the race for the puck is too close to determine which skater from which team would touch the puck first, icing will be called.

7. During an icing situation which results in play being stopped, there must be strict enforcement of rules regarding avoidable contact.

8. During an icing situation where the icing has been cancelled because an attacking skater has gained positional advantage, skaters must compete within the rules pertaining to physical contact.


Gesture




Rule 66.    Icing the puck / game specifics
See also Rule 93 – Player Change on Icing Calls and Rule 205 – Icing and the Goaltender

1. For the purposes of icing, the entire centre red line is part of the offensive half of the ice. Once a skater has "gained the line," he may shoot the puck the rest of the way down the ice without incurring an icing charge.

2. To "gain the line," a player must make contact with the centre red line with the puck on his stick (not skate).

3. Only a team that is playing short-handed (i.e., has fewer skaters on ice than its opponent by virtue of penalties) is allowed to shoot the puck from its own side of centre ice to beyond its opponent’s goal line (not between the goal posts) without incurring an icing call.

4. Whether a team is short-handed or not is decided by the number of skaters on ice at the time the puck leaves the player’s stick. If the penalty-box attendant has opened the door at the expiration of a penalty, but the player has not physically stepped onto the ice, he will be considered on the ice as far as interpretation of icing is concerned.

5. A team is not considered short-handed if the number of players on ice is fewer than allowed but that number is not the result of penalties.

6. If the puck hits an on-ice official on its way down the ice, the icing will still be in effect. If, by virtue of hitting an on-ice official, the puck slows down and does not cross the goal line (not between the goal posts), the icing will be nullified.

7. After an icing call, the ensuing faceoff will take place at the end zone faceoff spot of the offending team nearest to where the player shooting or directing the puck last touched it.

8. If the on-ice officials have erred in calling an icing, the ensuing faceoff will take place at the centre-ice faceoff spot.

9. If any of the following situations occur, icing will not be called:

  • 1) If the puck is iced directly by a skater participating in a faceoff;
  • 2) If any opposing skater is able to play the puck before it crosses the goal line (not between the goal posts, including skaters who slow down to ensure the puck crosses the goal line (not between the goal posts) or who pretend to skate fast but don’t make a genuine effort to get to the puck before it crosses the goal line);
  • 3) If a player making a line change ignores the puck to go to the bench instead of playing the puck, whether to avoid a penalty for too many men or any other reason;
  • 4) If the puck touches any part of an opponent’s body or equipment any time from when it is shot to when it crosses the goal line (not between the goal posts);
  • 5) If a goaltender leaves his goal crease during an icing play or is outside his goal crease and moves in the direction of the puck;
  • 6) If the puck hits the goal frame and crosses the goal line (not between the goal posts).

    10. If the defending team ices the puck while the attacking team is in a delayed offside situation, icing will be called.


  • Game situation 1: A player passes the puck from behind his blue line to a teammate who is standing with both skates before the centre red line. If the puck hits the teammate’s stick, which is beyond the centre red line, and it continues down the ice and over the opponent’s goal line (not between the goal posts), icing will not be called.

    Game situation 2: The puck is shot by a player on Team A inside his blue line, and it hits a player on Team B who is before the centre red line. If, after hitting the player on Team B, the puck continues down the ice and over the goal line of Team B (not between the goal posts), icing will not be called.

    Game situation 3: A goaltender with the blade of his stick just outside his goal crease moves towards the puck on an icing situation, but his skates remain in the goal crease. Even if he pulls his stick back into the crease, no icing will be called because he moved towards the puck.

    Game situation 4: A player in the attacking half of the ice shoots the puck towards his opponent’s goal. If it hits a defending player and rebounds down over the goal line of the team originally shooting the puck (not between the goal posts), icing will not be called.

    Game situation 5: A player has his skates beyond the centre red line and the puck is on his stick behind the centre red line. If he shoots the puck down the ice and over the goal line (not between the goal posts) from this position (i.e., failing to "gain the line"), icing will be called.

    Game situation 6: The puck is shot by a player from behind the centre red line and it bounces over the stick of an opposing player attempting to play it. If the puck continues down the ice and crosses the goal line (not between the goal posts), icing will be called.






    Rule 67.    Puck out of play

    1. When the puck is shot or deflected outside the playing area (including into the players’ bench) or strikes any obstacles other than the boards or protective glass above the ice surface, game action will be stopped and the ensuing faceoff will take place at the nearest faceoff spot to where the puck was shot or deflected, unless otherwise set out in these rules.

    2. When game action is stopped because a player’s shot or pass hits a teammate on the players’ bench who is leaning over the boards or whose body is over the ice surface, or the puck enters his team’s players’ bench through an open door, the ensuing faceoff will take place at the nearest faceoff spot in the zone from where the puck was shot which gives the offending team no territorial advantage.

    3. When game action is stopped because a player’s shot or pass hits an opponent on the players’ bench who is leaning over the boards or whose body is over the ice surface, or the puck enters the opponent’s players’ bench through an open door, the ensuing faceoff will take place in the neutral zone nearest to the opponent’s players’ bench which gives the offending team no territorial advantage.

    4. If the puck goes out of play directly from a faceoff, the faceoff will be conducted again from the same spot and no penalty will be assessed to any skater for delay of game.

    5. The protective glass at either end of the players’ benches connects to a stanchion which connects to a curved turnbuckle (protective glass inside the players’ bench area). If the puck hits this stanchion, it is still in play, but if it hits the turnbuckle it is considered out of play.

    6. If the puck hits the netting behind either goal, it is considered out of play and normal rules for faceoffs apply so long as the whistle has stopped play.






    Rule 68.    Puck on dasher

    1. If the puck comes to rest along the dasher anywhere inside the rink during game action, it will be considered in play and players can gain possession of it by any usual and allowable means.






    Rule 69.    Puck on goal net (base and top)

    1. When the puck lands on the outside of the goal net (at either the base along the back of the goal net or on the top) for longer than the flow of the game permits, or if it is frozen against the goal net, the referee will stop play.

    2. If the stoppage is caused by a defending player, the ensuing faceoff will take place at the nearest end zone faceoff spot.

    3. If the stoppage is caused by an attacking skater, the ensuing faceoff will take place at the nearest faceoff spot outside the blue line.

    4. If a player who, during the course of continuous action, is able to knock the puck off the goal net, at either the base along the back of the goal net or at the top, game action will continue.

    5. If, in the act of batting the puck off the top of the goal net, the player makes contact between stick and puck, the usual rules for high- sticking the puck will apply.






    Rule 70.    Puck off end netting

    1. If the puck is shot from inside the attacking zone and hits the end netting directly from the shot, the ensuing faceoff will take place outside the attacking zone blue line.

    2. If the puck is shot from inside the attacking zone and hits the end netting as a result of a deflection by the defending team, the ensuing faceoff will take place at the nearest faceoff spot in the attacking zone to where the shot was taken.

    3. If the puck is shot from outside the attacking zone and hits the end netting directly by the shot, the ensuing faceoff will take place at the nearest faceoff spot to where the shot was taken which provides the offending team no territorial advantage.

    4. If the shot in Rule 70-3 is made in the neutral zone, the ensuing faceoff will take place at the nearest faceoff spot to where the shot was taken which provides the offending team no territorial advantage.

    5. If the shot in Rule 70-3 is made in the defending zone, the ensuing faceoff will take place at the nearest faceoff spot in the defending zone.

    6. If the puck is shot from outside the attacking zone and hits the end netting as a result of a deflection by the defending team, the ensuing faceoff will take place at the nearest faceoff spot to where the deflection was made which provides the offending team no territorial advantage.

    7. If the shot in Rule 70-6 is deflected in the defending zone, the ensuing faceoff will be in the defending zone.

    8. If the shot in Rule 70-6 is deflected in the neutral zone, the ensuing faceoff will take place in the neutral zone nearest to the deflection which provides the offending team no territorial advantage.






    Rule 71.    Puck out of sight

    1. As soon as the referee loses sight of the puck he will blow his whistle to stop play. The ensuing faceoff will take place at the nearest faceoff spot to where play was stopped, unless otherwise provided for in these rules.






    Rule 72.    Puck off the goal net

    1. If a puck is shot by an attacking skater and hits any part of the goal frame or goal net and goes out of play directly, without touching an opponent, the ensuing faceoff will take place in the attacking zone.

    2. If the puck is deflected before or after hitting the goal frame or goal net by a player of the defending team, the ensuing faceoff will take place at the end zone faceoff spot nearest to where the shot was taken.






    Rule 73.    Puck striking an on-ice official

    1. Game action will not be stopped because the puck touches an on-ice official during the regular course of play except when:

  • 1) The puck enters the goal net as a result of that contact;
  • 2) The puck goes out of play as a result of that contact;
  • 3) An on-ice official is injured.

    2. If the attacking team scores a goal because the puck deflects or bounces directly off an on-ice official, the goal will not count and the ensuing faceoff will take place at the nearest faceoff spot to where the puck made contact with the on-ice official.

    3. If the puck hits an on-ice official and is subsequently put into the goal net in any legal manner, the goal will count.

    4. If the puck leaves the playing area after hitting an on-ice official in the neutral zone, the ensuing faceoff will take place at the faceoff spot in the neutral zone nearest to where the puck made contact with the on-ice official.

    5. If the puck leaves the playing area after hitting an on-ice official in either end zone, the ensuing faceoff will take place at the faceoff spot in the end zone nearest to where the puck made contact with the on-ice official.






  • Rule 74.    Hand pass

    1. A skater cannot pass or direct the puck to a teammate with his glove outside the defending zone. He is also not allowed to catch the puck in his palm and skate with it, either to avoid a check or to maintain possession of the puck.

    2. When a hand-pass violation occurs, game action will be stopped and the ensuing faceoff will take place at the nearest faceoff spot to where the infraction occurred or where the teammate gained possession of the puck, whichever provides the offending team with less territorial advantage.

    3. A hand pass is allowed in the defending zone provided that both the skater receiving the pass and the puck are still inside that defending zone.

    4. If a skater in his defending zone directs the puck with a glove or arm to a teammate, or has allowed his team to gain an advantage in any zone other than the defending zone as a result of directing the puck with a glove or arm, game action will be stopped and the ensuing faceoff will take place in the defending zone at the nearest faceoff spot to where the hand pass originated.

    5. A skater in the neutral zone is not allowed to make a hand pass to a teammate in their defending zone. In this instance, the referee will stop play and the ensuing faceoff will take place at the nearest faceoff spot in the defending zone.

    6. If the puck enters the goal net as a result of either being gloved by an attacking skater or being deflected into the goal net by any player in any manner after the initial contact with the glove, the goal will not count and the ensuing faceoff will take place outside the blue line at the faceoff spot closest to where the hand pass was initiated by the offending team and which provides no territorial advantage to that team.

    7. If a defending player bats or gloves the puck into his goal, the goal will count.


    Game situation 1: A6 bats the puck using his hand. If it hits the opposing goaltender, rebounds out, and is picked up by a teammate, play will be stopped because the goaltender was not in control of the puck.

    Game situation 2: A6 bats the puck using his hand inside his blue line. If it hits the body of A10 and is then picked up by an opponent, play will continue unless A10 gained control of the puck outside the team’s blue line.

    Game situation 3: A6 bats the puck from his defending zone into the neutral zone. The puck hits B7 in the neutral zone, but B7 does not gain possession or control of the puck. If the puck is then controlled by a player from team A in the neutral zone, play will be stopped because B7 was not in control of the puck.


    Gesture




    Rule 75.    High-sticking the puck / game action

    1. If a player touches the puck with his stick above the height of his shoulder, and either he or a teammate is the next player to come into possession and control of the puck, or the puck is batted out of play, game action will be stopped.

    2. If this infraction occurs in the attacking zone, and the teammate subsequently comes into possession and control of the puck in the attacking zone, the ensuing faceoff will take place outside the blue line on the side nearest to where the teammate gained control.

    3. If this infraction occurs in the attacking zone, and the teammate subsequently gains control of the puck in either the neutral zone or defending zone, the ensuing faceoff will take place at a faceoff spot closest to where the puck was controlled that provides less territorial advantage to the offending team.

    4. If this infraction occurs in the neutral zone, the ensuing faceoff will take place in the defending zone on the side nearest to where the teammate subsequently came into control of the puck.

    5. If this infraction occurs in the defending zone, the ensuing faceoff will take place in the defending end on the side nearest to where the teammate subsequently came into control of the puck.

    6. High-sticking the puck during game action is determined by the player’s shoulder (whereas the allowable height for deflecting a puck into the goal net is the crossbar).

    7. If a player touches the puck in any manner with his stick above the height of his shoulder, and an opponent is the next player to play the puck, game action will continue.

    8. If a player hits the puck with a high stick and knocks the puck into his own goal, the goal will count.

    9. The "lacrosse-like" manoeuvre (whereby a skater cradles the puck on the blade of his stick) is permitted provided he does not raise his stick (and, by extension, the puck) above the height of his shoulder at any time during the motion. If the puck and blade of the stick are above the height of the shoulder at any time during the manoeuvre, game action will be stopped.

    10. If a player on the team in possession of the puck makes contact with the puck with a high stick during a delayed-penalty situation against the opposing team, the ensuing faceoff will take place at one of the two end zone faceoff spots of the team being penalized.


    Game situation 1: B6 makes contact with the puck using a high stick. The puck then bounces off the chest of the goaltender of Team A. If any player on Team B then controls, shoots, or passes the puck, play will be stopped because the goaltender was not in control of the puck.






    Rule 76.    High-sticking the puck into the goal net
    See also Rule 97-2 – Disallowing a Goal/Game Action

    1. No goal will be allowed if an attacking skater directs, deflects, or bats the puck into the goal net in any way with his stick above the height of the crossbar, even if the puck subsequently deflects off any player, the goaltender, or an on-ice official, or bounces off the ice and in.

    2. The determining factor is where the puck makes contact with the stick in relation to the crossbar. If that part of the stick making contact with the puck is at or below the crossbar, the goal will count.

    3. A goal can be scored using the ‘lacrosse-like’ manoeuvre (whereby a skater cradles the puck on the blade of his stick) provided the skater does not raise his stick (and, by extension, the puck) above the height of his shoulder at any time during the motion. If the puck and blade of the stick are above the height of the shoulder at any time during the manoeuvre, play will be stopped. As well, if the puck and blade of the stick are above the height of the crossbar upon releasing the shot which puts the puck in the net, the goal will not count.






    Rule 77.    Protective glass / damaged

    1. If any section or part of the protective glass is damaged during the course of game action, play will be stopped immediately and will not resume until it has been repaired.






    Rule 78.    Offside

    1. The only offside line is the attacking blue line. Skaters of the attacking team cannot cross this line before the puck without incurring an offside. (See Rule 81-1 for exception)

    2. The entire width of the blue line is considered part of the zone the puck is in.

    3. If the puck is outside the attacking blue line, it is not considered inside the attacking zone until it is completely over the blue line.

    4. If the puck is in the attacking zone, it is not considered outside the blue line until it is completely over the blue line.

    5. If a skater on the attacking team is inside the attacking zone and the puck is in the neutral zone, the puck is not considered in the attacking zone until it is completely over the blue line.

    6. Offside is determined by the position of the skates of the attacking team at the attacking blue line in relation to the puck. An attacking skater is offside when both skates are completely over the blue line in the attacking zone before the puck is completely over the blue line. This includes the three-dimensional position of the puck. If the puck is in the air directly above the plane of the blue line before any attacking skater, the play is onside.

    7. Skaters’ skates are interpreted only in two dimensions. Any skate that is in the air is considered not on any side of the blue line until it touches the ice.

    8. To be onside, a skater may have one skate inside the blue line as long as one is on or outside the blue line touching the ice.


    Gesture




    Rule 79.    Offside situations

    1. If an attacking skater shoots or passes the puck which hits a teammate who preceded the puck into the attacking zone, game action will be stopped and an offside called. The ensuing faceoff will take place at the nearest faceoff spot to where the pass or shot originated which provides the offending team less territorial advantage.

    2. If an attacking skater shoots the puck from outside the attacking zone, and it goes out of play in the attacking zone while a teammate preceded the puck into that zone, game action will be stopped and an offside called. The ensuing faceoff will take place at the nearest faceoff spot to where the pass or shot originated which provides the offending team less territorial advantage.

    3. If a player from the defending team is in his defending zone and clears the zone with a shot or pass which hits an on-ice official outside the blue line and bounces back inside while a skater from the attacking team is still inside the blue line, the play will be considered a delayed offside.

    4. If a skater makes a pass from outside his defending zone to a teammate with both skates inside the attacking zone, the play will be called as offside and the ensuing faceoff will take place in the neutral zone at the nearest faceoff spot to where the pass was made which provides the offending team less territorial advantage.

    5. If a player makes a pass from inside his defending zone to a teammate already inside the attacking zone, the play will be called as offside and the ensuing faceoff will take place in the defending zone at the nearest faceoff spot to where the pass was made.

    6. If an attacking skater is inside the attacking zone but he stickhandles or controls the puck outside that zone or zig-zags back and forth over that attacking zone blue line, the play is considered offside, and the ensuing faceoff will take place in the neutral zone at the nearest faceoff spot to where the puck was situated at the time of the whistle.


    Offside situations


    Game situation 1: If a skater has one skate off the ice and one skate in the attacking zone at the moment the puck completely crosses the blue line, it is offside.

    Game situation 2: If a skater has both skates completely in the attacking zone at the moment the puck completely crosses the blue line, it is offside.

    Game situation 3: If a skater in the neutral zone shoots the puck down the ice, but a teammate precedes the puck across the attacking blue line without playing the puck, the teammate is in a delayed offside position.

    Game situation 4: A skater with both skates entirely in the attacking zone receives a pass from a teammate. If he stops the puck with his stick before the puck crosses the line and then pulls it over the blue line, it is offside.

    Game situation 5: A6 has both skates completely in the attacking zone. A8, in the neutral zone, shoots or passes the puck but it hits B4, also in the neutral zone. If it deflects off the body or stick of B4 and crosses the blue line into the attacking zone, A6 is in a delayed offside position.

    Game situation 6: The attacking team has possession of the puck in the attacking zone. The puck is partially on the blue line and partially in the neutral zone. If an attacking skater then moves the puck fully over the blue line and into the attacking zone, it is not offside.

    Game situation 7: An attacking skater has one skate inside the attacking zone blue line and one skate outside. He takes a pass on his stick in the neutral zone and then brings the skate that was in the neutral zone over the blue line while the puck is still on his stick in the neutral zone. If he then pulls the puck over the blue line, it is offside.

    Game situation 8: A defending player clears the puck out of his defending zone and the puck completely crosses the blue line. The puck then deflects off a skater from either team in the neutral zone and comes back into the defending zone. If an attacking skater is still in the attacking zone, it is offside.






    Rule 80.    Faceoffs after offside

    1. If an offside occurs, game action will be stopped and a faceoff will take place as follows:

  • 1) At the nearest neutral zone faceoff spot, if the puck was carried over the blue line by an attacking skater while a teammate was inside the blue line in advance of the puck;
  • 2) At the centre ice faceoff spot if the pass or shot originated between centre red line and the attacking blue line;
  • 3) At a neutral zone faceoff spot nearest the defending zone if the pass or shot originated between the defending blue line and the centre red line;
  • 4) At an end faceoff spot in the defending zone of the offending team if a skater intentionally caused an offside;
  • 5) At an end zone faceoff spot in the defending zone of the offending team if the puck was passed or shot by an attacking skater from his defending zone;
  • 6) At the faceoff spot nearest to where the puck was shot if the shot or pass that created a delayed offside went directly out of play;
  • 7) At a faceoff spot in the defending zone if the defending team is about to incur a penalty on a delayed offside play.

    2. If a linesman makes an error on an offside play and stops the play, the faceoff should still take place at the same faceoff spot as if it were a correct call.






  • Rule 81.    Onside

    1. If the puck carrier maintains control of the puck while his skates cross the blue line ahead of the puck, he is considered onside provided that he first had control of the puck with both skates in the neutral zone and that he kept the puck on his stick until the puck fully crossed the blue line.

    2. If a skater receives a pass and his stick and one skate are over the blue line but one skate is the neutral zone touching the ice, the play is onside.

    3. If a skater from the defending team who is in the neutral zone or attacking zone moves the puck back inside his defending zone (by stickhandling, passing, or kicking the puck) while skaters from the attacking team are in that zone, the play is onside.


    Game situation 1: If a skater has one skate on the blue line or in the neutral zone and one skate in the attacking zone at the moment the puck completely crosses the blue line, it is not offside.

    Game situation 2: If a skater has both skates in the neutral zone but his stick is in the attacking zone at the moment the puck completely crosses the blue line, it is not offside.

    Game situation 3: If a skater has one skate in the neutral zone and one skate on the blue line at the moment the puck completely crosses the blue line, it is not offside.

    Game situation 4: If a skater has both skates completely in the attacking zone but the puck is still on the blue line, it is not offside until the puck completely crosses the blue line.

    Game situation 5: If A8 has both skates completely in the attacking zone when B5 shoots, passes, or carries the puck back from the neutral zone into his defending zone, A8 is not offside.

    Game situation 6: An attacking player, with both skates in the attacking zone, receives a pass from a teammate in the neutral zone. He stops the puck with his stick before the puck crosses the blue line, then moves one skate back to the blue line and holds his skate on the line. If he pulls the puck over the blue line while his skate is still on the line it is not offside.






    Rule 82.    Delayed offside

    1. If an attacking skater precedes the puck into the attacking zone but does not touch the puck, the on-ice official will raise his arm to signal a delayed offside. Game action will continue if the defending team gains possession of the puck and the attacking skater makes no effort to gain possession of the puck or force the defending puck carrier further back in his end and instead leaves the attacking zone such that at least one skate makes contact with the blue line.

    2. The attacking zone must be completely clear of attacking skaters or the defending team must have moved the puck outside its blue line before the linesman can cancel the offside. At that point, the attacking team is free to try to gain possession of the puck or re-enter the attacking zone.

    3. If a delayed offside results in a stoppage of play, the ensuing faceoff will take place outside the blue line of the defending team at the nearest faceoff spot to where the puck was situated at the time of the whistle.

    4. If, during a delayed offside, the defending team makes no effort to move the puck out of its end and the attacking team makes no attempt to clear the zone, game action will be stopped and an offside will be called. The ensuing faceoff will take place outside the blue line of the defending team at the nearest faceoff spot to where the puck was situated at the time of the whistle.

    5. If, during a delayed offside, the defending team puts the puck into its own goal net, the goal will count.

    6. During a delayed offside, the defending team is allowed to take the puck behind its own goal net in the process of clearing the zone as long as there is no attempt to delay the game.

    7. If the puck is shot into the attacking zone resulting in a delayed offside, but, as a result of this shot, the puck enters the defending team’s net (either directly or off the goaltender, a defending player, or an official or after bouncing off the protective glass or the boards), the goal will not count because the shot was offside. The fact that the attacking team may have cleared the zone prior to the puck entering the goal net is immaterial.

    8. If, during a delayed offside, a player from the defending team shoots the puck directly out of play, rules pertaining to delay of game will be applied and the appropriate penalty assessed.

    9. If the situation in Rule 82-8 occurs but the puck deflects off the protective glass or a teammate, but does not cross the plane of the blue line, no penalty will be assessed but the ensuing faceoff will be in the neutral zone because of the delayed offside.

    10. If the situation in Rule 82-8 occurs but the puck deflects off the protective glass or a teammate but does cross the plane of the blue line, no penalty will be assessed but the ensuing faceoff will be in the defending zone on the side where the puck was shot or deflected.

    11. If, during a delayed offside, the attacking team shoots the puck over the blue line and the puck deflects off a player of the defending team and out of play, the ensuing faceoff will take place at the nearest faceoff spot in the zone from where the puck was shot.

    12. Rules for a delayed penalty supersede rules for delayed offside. If the attacking team causes a whistle on a delayed offside while the defending team is going to be penalized, the faceoff still takes place in the defending zone as per usual rules for faceoffs following penalties.


    Gesture




    Rule 83.    Delayed offside / hybrid icing

    1. If a skater who is trying to nullify an icing call advances over the attacking blue line before the puck, creating a delayed offside, icing will be called as per hybrid icing rules. If the linesman determines that the skater who is offside would be first to touch the puck, an offside will be called.

    2. If the player touches the puck in Rule 83-1 prior to the icing call, and as a result creates an offside call, the ensuing faceoff will take place at the faceoff spot nearest to where the puck was shot.






    Rule 84.    Intentional offside

    1. An offside is ruled intentional when the attacking team commits an action intended to deliberately cause a stoppage of play.

    2. The ensuing faceoff will take place in the defending zone of the team committing the intentional offside.

    3. A delayed offside will be ruled an intentional offside if:

  • 1) The puck is shot at or near the goal net by the attacking team during the course of the delayed offside, forcing the goaltender to make a save;
  • 2) The attacking team touches the puck or tries to gain possession of the puck during the delayed offside by either playing the puck or trying to check a defending skater in possession of the puck;
  • 3) The attacking team scores a goal on a play which created the delayed offside (i.e., the shoot-in goes into the goal net), in which case the goal will not count;
  • 4) The attacking team makes no effort to clear the attacking zone to cancel the offside.

    4. If the puck is shot into the attacking zone, resulting in a delayed offside, and the puck enters the goal net in any manner, the goal will not count unless it was scored by the deliberate action of a defending player. The ensuing faceoff will take place in the defending zone of the team committing the intentional offside.

    5. If, while the attacking team is clearing the attacking zone, the puck accidentally hits an attacking skater inside that zone, offside will be called but ruled unintentional.






  • Rule 85.    Injured skater

    1. If it is obvious that a player has sustained a serious injury, on-ice officials will stop play immediately and summon the appropriate medical personnel to the ice.

    2. In all other cases, if a skater is injured and cannot continue to play or go to the players’ bench, game action will continue until his team has gained possession of the puck, unless his team is in a scoring position.

    3. If a skater is injured at the same time he is assessed a penalty, he is allowed to go to the dressing room. If he has been assessed a minor, major, or match penalty, his team must immediately put a substitute skater in the penalty box to serve the penalty in full.

    4. If the injured penalized skater is able to return to the game prior to the expiration of his penalty, he must go to the penalty box to serve the remaining time himself.

    5. When game action is stopped because of an injury to a skater, he must leave the ice and cannot return until after play has resumed.






    Rule 86.    Injured on-ice officials

    1. In the case where an on-ice official suffers an injury during game action, play will be stopped immediately (unless one team has a scoring opportunity) to assess the severity of the injury and attend to the injured on-ice official. If the problem can be treated immediately, the injured on-ice official will skate to the players’ bench of the home team or be attended to by medical personnel of the home team.

    2. If a referee is injured and is unable to continue, the remaining referee (under the four-official system) will be the sole referee. In a three-official system, one of the linesmen, selected by the referee supervisor, the injured referee, or the team leaders, will assume the referee’s duties.

    3. If a linesman is injured and is unable to continue in either a four-official or three-official system, he will be replaced if the referee deems it necessary.

    4. If the game is being played with standby officials, the appropriate official will enter the game when he has dressed and is ready, but the game will continue in the interim.





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